All Classes and Interfaces

Class
Description
A renderer that uses ray casting to compute the average intensity projection of the volume.
A renderer that uses ray casting to compute a centered slice of the volume.
A renderer that uses ray casting and a transfer function to compute isovalue contour surfaces of the volume.
The main GUI interface.
Support class for the Marching Cubes renderer, containing data about cube configurations.
A renderer based on the marching cubes algorithm.
A renderer that uses ray casting to compute the maximum intensity projection of the volume.
Abstract renderer based on a ray casting algorithm to render a 2D texture of the volume.
Renderer interface.
The RenderingTab is a Swing JPanel designed to adjust the settings of the volume renderers.
Master of a set of slave threads, each computing a slice of a rendering image.
A slave thread computing a slice of the rendering image.
Support class for trackball camera rotation.
A renderer that uses ray casting and a transfer function to compute a colored intensity projection of the volume.
The TransferFunctionTab is a Swing JPanel designed to adjust the color settings of some transfer function volume renderers.
Support class for basic 3D vector operations.
Class in charge of updating the visualization, partially based on the selected renderer.
A volume consisting of density values in a 3 dimensional space.